Positive Status Effect Mage

Level

KXP

Status Effects

123 456 789 AB

1

0

2½- --- --- --

2

2.5

31½ --- --- --

3

5

421 --- --- --

4

10

532 ½-- --- --

5

20

643 1½- --- --

6

40

754 21- --- --

7

60

865 32½ --- --

8

90

976 43½ --- --

9

135

A87 541 ½-- --

10

250

A98 652 1-- --

11

375

AA9 763 2½- --

12

750

AAA 874 3½- --

13

1125

AAA 985 4½- --

14

1500

AAA A96 51½ --

15

1875

AAA AA7 621 --

16

2250

AAA AA8 732 --

17

2625

AAA AA9 843 --

18

3000

AAA AAA 954 ½-

19

3375

AAA AAA A65 ½-

20

3750

AAA AAA A76 1-

21

4125

AAA AAA A87 1-

22

4500

AAA AAA A98 2-

23

4875

AAA AAA AA9 2-

24

5250

AAA AAA AAA 3-

25

5625

BBB BBB BBB 3-

26

6000

BBB BBB BBB 4-

27

6375

CCC CCC CCC

28

6750

CCC CCC CCC

29

7125

DDD DDD DDD

30

7500

DDD DDD DDD 51

31

7875

DDD DDD DDD 61

32

8250

EEE EEE EEE 61

33

8625

EEE EEE EEE 71

34

9000

FFF FFF FFF 71

35

9375

FFF FFF FFF 81

36

9750

FFF FFF FFF 82

A close up of a logo

Description automatically generatedRequisites:

Int 18, Wis 12, Chr 18

Alignment:

any

HD/level:

1d5

Weapon Prof.:

7+level/7

To Hit Table:

Wiz

Save Table:

Wiz

Reference:

RDM {Alternate Status Effect Mage}

Groups:

Wizard, Alternate

 

Specialized in Positive Status Effects school. Opposite to everything else except Abjuration and Invocation (which it's Normal to). The term Blah in the status effects is a catch all that refers to an effect or quality. For example Protection from Blah could be Protection from fire or Protection from goblins. Exceptional Stat status effects can be run in multiple instances if they are each of different stats. For example, you could have Barbarian Strength with Exceptional Constitution running at the same time.

Currently there are 92 Positive Status Effects. The Status Effects of SEL=N are variable depending on the specific ability they are referring. Check with your DM for the appropriate value of N.

On the following page is the Status Effects sorted by SL.

Status Effects + Invocation spells:

[Status Name] Bolt (SL=SEL): Do this Status Effect to one target (Spell save: 0)

[Status Name] Ball (SL=SEL+1): Do this Status Effect to one group (Spell save: 0)

[Status Name] Beam (SL=SEL+2): Do this Status Effect to one target (no save)

[Status Name] Blast (SL=SEL+3): Do this Status Effect to one group (no save)

[Status Name] Brand (SL=SEL+4): Brand this Status Effect to one weapon (no save)

Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam).

Material Componenting a Bolt or Beam gives 2 targets, not a group.

Status Effects + Abjuration spells:

Immune [Status Name] (SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).

Remove [Status Name] (SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).

[Status Name] Shield (SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.

Ignore [Status Name] (SL=SEL): You can ignore this status while you are affected by it.

 

 

 

 

 

Status Effects

 

SEL=N

 

SEL=1

SEL=2

1

Hold Blah

1

Armored

1

Barbarian Stat

2

Sustain Blah

2

Blessed

2

Blurred

3

Treat Blah

3

Bound Wounds

3

Class VI

4

Cure Blah

4

Exceptional Stat

4

Damped Restraint

5

Protection from Blah

5

Partial Cover

5

Displaced

6

Immune Blah

6

Sanctuary

6

Esper-Blind

7

Resist Blah

7

Satiated

7

Full Cover

8

Rotating Blah

8

Inertial Barriered

9

Invisible

10

Levitated

11

Mirror-Imaged

12

No Scent

 

 

SEL=3

SEL=4

SEL=5

1

Euphoria

1

Improved Invisibility

1

Capital E Euphoria

2

Extra Barbarian Stat

2

Floor No Target

2

Improved Free Action

3

Flying

3

Free Action

3

Class VI/Esper-Blind/Damped Restraint

4

Hasted

4

Lucky

4

Dusted

5

No Target

5

Polymorphed

5

Hold Life

6

Non-Detection

6

Super Barbarian Stat

6

Mind Bar

7

Motivated

8

Physical Fury

9

Raised

10

Mega Barbarian Stat

11

Tenser’s Transformation

12

True Seeing

 

 

SEL=6

SEL=7

SEL=8

1

Charged

1

Ancillary Barbarian Stat

1

Massive Barbarian Stat

2

Contingency

2

Avoid Fate

2

Mind Blank

3

Dense

3

Cureall

3

Permanency Blah

4

Group No Target

4

Invigorated

5

Healed

5

On the Mound

6

Planar Displaced

6

Phoenix Sanctuary

7

Ultra Barbarian Stat

7

Protection from Death

8

Raised Fully

9

Time Reality Stable

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SEL=9

SEL=10

SEL=11

1

Fall Short

1

Extreme Barbarian Stat

1

Continuous Blah

2

Freedom

2

Fixed

2

Tera Barbarian Stat

3

Giga Barbarian Stat

4

Immune Energy

5

Immune Matter

6

Indestructible

7

Insist

8

Lady’s Smile

9

Mental Fury

10

Object

11

Raptured

12

Shapechanged

13

Unaging

SEL=12

1

Really Object

2

Multiverse Displaced

3

Really Insist

4

Step Out of It

5

Utmost Barbarian Stat